Ubisoft's Assassin's Creed Shadows, set in feudal Japan, faced significant delays due to technological limitations. The dream of an Assassin's Creed game in Japan had been long-held, but development didn't begin until technology and narrative met Ubisoft's high standards.
Creative director Jonathan Dumont explained this cautious approach, emphasizing the need for a perfect blend of technology and storytelling to create a truly worthy entry in the franchise. This careful strategy is especially crucial following the challenges faced with titles like Star Wars: Outlaws and Avatar: Frontiers of Pandora. Ubisoft couldn't risk another misstep, resulting in multiple delays for Shadows. These delays focused on refining parkour mechanics and ensuring a high-polish final product.
Despite years of anticipation, the reception to Shadows has been mixed. Concerns exist that it might feel too similar to previous installments like Odyssey or Valhalla. The dual protagonists, Naoe and Yasuke, also raise questions about the impact of player choices on the narrative.
Ubisoft assures players that the game can be completed 100% with either character. However, the depth and divergence of their individual storylines remain a point of curiosity. As the release date nears, Ubisoft must address these concerns while delivering a fresh and engaging experience.
Assassin's Creed Shadows is a pivotal project for Ubisoft, aiming to revitalize the series and reaffirm their dedication to quality and innovation.