Legendary game creator Hideo Kojima recently shared his reflections on the demanding nature of game development, specifically the intense "crunch time" currently underway at Kojima Productions. In a series of X/Twitter posts, Kojima described this period as the most physically and mentally taxing phase of production, encompassing not only the core game development but also a multitude of additional tasks including mixing, Japanese voice recording, writing comments, explanations, essays, interviews, discussions, and various non-game-related work.
While Kojima didn't explicitly name the project experiencing this crunch, the timing strongly suggests it's Death Stranding 2: On the Beach, slated for a 2025 release. This aligns with the typical crunch period occurring towards the end of a game's development cycle. Kojima Productions' other projects, OD and Physint, are likely in earlier stages and lack confirmed release dates.
The most demanding period of game development—both physically and mentally—commonly known as “crunch time.” On top of mixing and Japanese voice recording, there’s an inevitable pile of other tasks: writing comments, explanations, essays, interviews, discussions, and… https://t.co/FrXRgaS748
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 10, 2025
Kojima's recent contemplation on his creative longevity, however, seems less directly tied to the current crunch and more inspired by his reading of a Ridley Scott biography. At 61, Kojima questions how much longer he can maintain his creative drive, acknowledging the relentless pace of his career. He expresses a desire to continue creating for years to come, drawing inspiration from Scott's continued success at 87.
Despite the challenges, Kojima's fans can rest assured that retirement isn't imminent. He remains committed to his craft, even after nearly four decades in the industry.
Death Stranding 2’s gameplay, showcased in a September reveal, promises the same unique blend of bizarre elements that defines Kojima's work—a surreal photo mode, dancing puppet men, and a character portrayed by George Miller, director of Mad Max, are just a few examples. While a glimpse into the narrative was offered in January, the game's complex themes leave much to be revealed. Kojima has, however, confirmed some character absences. The first Death Stranding, according to IGN's 6/10 review, presented a fascinating world but struggled with gameplay consistency.