Following the phenomenal success of 2016's Doom and its 2020 sequel, Doom Eternal, Doom: The Dark Ages doesn't aim to reinvent the wheel. Instead, this medieval-tinged prequel refines the high-octane, skill-based first-person shooter experience, bringing the relentless combat even closer to the demonic hordes.
While the signature arsenal returns—including the skull-crushing, enemy-pulverizing new weapon showcased in the reveal trailer—The Dark Ages significantly emphasizes brutal melee combat. The electrified gauntlet, the flail, and the standout Shield Saw (throwable, blockable, parry-able, and deflect-able) take center stage. As game director Hugo Martin stated after a demo, "You're gonna stand and fight."
Martin cites inspiration from the original *Doom*, Frank Miller's *Batman: The Dark Knight Returns*, and Zack Snyder's *300*—a fitting trio considering the game's aesthetic and combat design.The iconic Glory Kill system has been overhauled. Fatalities are now context-sensitive, adapting to your position relative to the enemy, a crucial change given the intense, often overwhelming, enemy encounters. Similar to 300 and the original Doom, battles take place in expanded combat arenas, swarming with demons. Objective completion order is flexible, allowing for free exploration within the levels (designed to be roughly an hour long each).
Addressing criticism of *Doom Eternal*'s Codex-heavy storytelling, *The Dark Ages* delivers its narrative through cutscenes, promising a "summer blockbuster event" with the Slayer's power at the heart of a sprawling story that delves into the far reaches of the *Doom* universe.The controls have been streamlined for improved intuitiveness, addressing concerns about Doom Eternal's complexity. Melee weapons are equipped individually, and the game features a simplified economy with a single currency (gold). Hidden secrets offer tangible gameplay upgrades rather than purely lore-based rewards.
Difficulty is highly customizable, allowing players to fine-tune aspects like game speed and enemy aggression through in-game sliders.
The giant Atlan mech and cybernetic dragon combat sequences from the trailer aren't isolated events; each features unique abilities and mini-bosses. Importantly, *The Dark Ages* will feature a single-player-only campaign, foregoing the multiplayer mode of *Doom Eternal* to fully focus development resources.Martin's decision to shift away from Doom Eternal's direction and return to the core principles of the original Doom is a key element of The Dark Ages. He emphasizes a desire for a distinct experience, prioritizing a feeling of power that resonates with the classic Doom formula. This focus has generated considerable excitement, with the May 15th release date highly anticipated.