CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following criticism of Cyberpunk 2077 and The Witcher 3's character design, the studio aims to create a truly immersive and believable world.
Game director Sebastian Kalemba outlined their new approach: “Our rule is: every NPC should appear to be living their own life, with their own unique story.”
This is evident in the first trailer, showcasing the village of Stromford. Villagers adhere to local superstitions, worshipping a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further explained their commitment to realism: “We aim for maximum realism in NPCs – from their appearance and facial expressions to their behavior. This will deliver unparalleled immersion. We're striving for a new level of quality.”
Developers emphasize that each village and character will possess distinctive traits and narratives, reflecting the beliefs and cultural nuances of isolated communities.
The Witcher 4's 2025 release date has fans anticipating further revelations about the game's innovative world and character building.