A recent Reddit thread highlighted a significant issue in Marvel Rivals: broken hitboxes. Players demonstrated instances where Spider-Man, at a distance from Luna Snow, inexplicably landed a hit, a discrepancy captured in-game. Other examples showed hits registering despite visually missing their target. While some attribute this to lag compensation, the core problem appears to be inaccurate hitbox geometry.
Professional players have further exposed inconsistencies, consistently landing hits when aiming slightly right of the crosshair, while shots to the left frequently miss. This points to a widespread hitbox malfunction affecting multiple characters.
Despite this, Marvel Rivals, dubbed the "Overwatch killer," enjoyed a hugely successful Steam launch, peaking at over 444,000 concurrent players on its first day—a number comparable to Miami's population. The primary complaint remains optimization; users with cards like the Nvidia GeForce 3050 report noticeable frame rate drops. However, the game's generally positive reception emphasizes its fun factor and value for money. Furthermore, Marvel Rivals' simpler revenue model, notably the non-expiring battle passes, is a significant plus, relieving players from the pressure of constant grinding. This feature alone could significantly influence player perception and enjoyment of the game.