Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The "mixed" Steam reviews prompted this update, focusing primarily on UI improvements, map diversity, and the perceived absence of expected features.
Take-Two CEO Strauss Zelnick acknowledged negative feedback but expressed confidence in the game's long-term appeal to the established Civilization fanbase, describing the initial performance as "very encouraging."
This PC/Mac/Linux/Steam Deck-exclusive patch (Patch 2) is the first of several planned updates to address advanced access feedback. Cross-play multiplayer has been temporarily disabled to streamline PC updates, impacting only cross-platform play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.
Civilization 7 Patch 1.0.1 (Patch 2) - February 10, 2025
Gameplay:
- Resolved an issue causing shortened Ages in Epic and Marathon speed games.
- City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
- Naval combat inconsistencies fixed: Naval units now use correct combat strength values, receive reciprocal damage, and consistently move to the attacked tile after victory.
- Completing a Legacy Path milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically resume growth focus if conditions for their chosen focus are no longer met.
- The "Future Civic" is now repeatable across all Ages, with increased costs for repeated selections.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements.
- Rail network improvements enhance reliability for settlements connected over water via Ports, provided the capital has a Port or rail connection to a settlement with a Port.
- Loyalty Crisis improvements in the Antiquity Age include the ability to purchase Villas to manage settlement happiness.
AI:
- AI less frequently offers high-value cities during peace deals.
- Reduced AI war declarations at the start of the Modern Age.
- AI considers Ideology more heavily before declaring war or offering peace in the Modern Age.
- Adjusted AI war and peace inclinations based on ideological alignment.
Camera:
- Resolved an issue causing the camera to focus on the map's lower end when clicking the minimap at native resolutions.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Fixed issues preventing the Settlement menu from opening and yield icons from populating correctly.
- Resolved text cutoff issues on the Global Yields Breakdown screen.
- Added notifications for completed Espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now displayed first in belief picker tabs.
- Fixed persistent health bars for fully healed Districts.
- Resolved missing Leader portraits after relationship changes.
- Improved alignment of Leader names and portraits on the Age Summary overview screen.
- Fixed default background color persistence after customization.
- Improved spacing of Civ descriptions, unique units, and building icons on the loading screen.
For additional strategies and tips, explore our guides covering all Civ 7 victory conditions, major changes for Civ 6 players, crucial mistakes to avoid, map types, and difficulty settings.