Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly with heroes like Dr. Strange and Wolverine, can expect a resolution soon. The developers have acknowledged a bug affecting damage calculations at 30 FPS, impacting several characters' abilities.
Launched in early December 2025, Marvel Rivals boasts an impressive 80% player approval rating on Steam (over 132,000 reviews). Despite initial concerns about hero balance, this recent FPS-related issue has surfaced, affecting damage dealt by heroes including Dr. Strange, Magik, Star-Lord, Venom, and Wolverine. Community reports indicate diminished damage on some or all of their attacks at lower frame rates.
A community manager confirmed the problem on the official Discord server, noting movement issues at lower FPS that extend to damage calculations. While a precise fix date isn't available, the upcoming Season 1 launch (January 11th) is expected to address the issue, with a complete fix planned for a future update if necessary.
The root cause appears to be linked to the game's client-side prediction mechanism, a common programming technique to mitigate lag. While the exact scope of affected heroes and abilities remains unclear, Wolverine's Feral Leap and Savage Claw are confirmed examples. The impact is more pronounced against stationary targets than during live matches.
The Season 1 update aims to resolve this 30 FPS damage bug, ensuring a more balanced and consistent gameplay experience across all FPS settings.