Intergalactic: The Heretic Prophet promises to offer players a significantly more expansive and liberating experience than the studio's previous titles. Drawing inspiration from Elden Ring, the developers aim to integrate similar open-world exploration mechanics, enhancing player freedom. According to journalist Ben Hanson, the game unfolds on a vast, single planet where players will delve into the enigmas of a lost civilization and explore a new religion, which plays a pivotal role in the narrative. While it's uncertain how closely the project will align with traditional open-world concepts, it's clear that the studio is shifting away from the linear gameplay of their past projects.
The Heretic Prophet marks the studio's inaugural venture where players navigate the game world solo, without companions or allies. Neil Druckmann highlights that the game seeks to evoke a profound sense of isolation within an uncharted universe, while deeply engaging with themes of faith and religion. The story is set in an alternate future on the planet Sempiria, isolated from the rest of the galaxy for over 600 years. It's on this planet that bounty hunter Jordan Moon arrives, driven by her contractual obligations.
Druckmann also notes that the game's development has been influenced by titles like Half-Life 2 and Monkey Island, suggesting a narrative style that eschews traditional hints in favor of a more fragmented storytelling approach, where players must assemble the story pieces themselves.
Announced at TGA 2024, Intergalactic: The Heretic Prophet has yet to reveal its release date, leaving fans eagerly awaiting further details.