EA Motive and SEED are set to unveil their groundbreaking work on "Texture Sets" at the upcoming Game Developers Conference, focusing on games like Dead Space and Iron Man. This innovative approach involves merging related texture sets into a unified resource, enhancing processing efficiency and enabling the creation of new textures. The session will be spearheaded by EA's lead technical artist, Martin Palko, who will delve into the intricate process of developing textures and graphics, offering insights into the technical artistry behind these beloved titles.
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Gamers are eagerly anticipating this demonstration, hoping it might reveal gameplay footage or more details about the much-anticipated Iron Man game. Announced back in 2022, information about the project has been scarce, fueling speculation about its potential cancellation. However, EA Motive's presence at GDC from March 17 to 21, 2025, reassures fans that the game remains in active development.
Details about Iron Man suggest it will be a single-player adventure with RPG elements, set in an expansive open world, and powered by Unreal Engine 5. Additionally, EA Motive is expected to incorporate the flight system from their previous work on Anthem, adding another layer of excitement to the upcoming title.