EA CEO Andrew Wilson attributes the financial underperformance of Dragon Age: The Veilguard to its failure to resonate with a sufficiently broad audience. This followed a restructuring of BioWare, the developer, to focus solely on Mass Effect 5, resulting in staff transfers to other EA studios.
EA's financial report revealed that Dragon Age: The Veilguard, despite a reported 1.5 million players, significantly missed projected engagement numbers, falling nearly 50% short. IGN previously documented various development challenges, including layoffs and the departure of key personnel. According to Bloomberg's Jason Schreier, BioWare staff considered the game's completion a remarkable feat given EA's initial push for live-service elements, later reversed.
Wilson, in an investor call, suggested that future role-playing games require "shared-world features and deeper engagement alongside high-quality narratives" to expand beyond the core fanbase. He praised the game's quality and critical reception but highlighted its insufficient market reach.
This perspective is questionable, considering EA's earlier mandate for a significant Dragon Age reboot, shifting from a multiplayer framework to a single-player RPG. This contrasts with the recent success of single-player titles like Baldur's Gate 3, leading fans to criticize EA's post-mortem analysis. The future of the Dragon Age franchise remains uncertain.
EA CFO Stuart Canfield linked BioWare's restructuring, including significant staff reductions, to a reallocation of resources toward higher-potential projects like Mass Effect 5. He emphasized the shift in the industry landscape and the importance of adapting to evolving player demands.
It's crucial to note that single-player games contribute minimally to EA's overall revenue, which heavily relies (74% in the past year) on live-service titles like Ultimate Team, Apex Legends, and The Sims. Future projects like Skate and the next Battlefield are also expected to incorporate live-service elements.