Marvel's Spider-Man 2 swings onto PC today, January 30th, and its PC port boasts impressive features and broad hardware compatibility. Developed by Nixxes Software, the port prioritizes performance and visual fidelity across a wide range of systems.
According to the PlayStation Blog, the PC version removes the PlayStation Network requirement and introduces advanced ray tracing features, including DLSS 3.5 Ray Reconstruction. Nixxes graphics programmer Menno Bil highlighted improvements in ray-traced reflections, shadows, interiors, and reduced noise and ghosting.
The game also supports DLSS 3 and FSR 3.1 upscaling and frame generation technologies, along with Intel XeSS. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for enhanced DLSS 3 Frame Generation quality.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
System requirements are categorized into ray-traced and non-ray-traced configurations. Lower-end systems can run the game at 720p and 30 FPS with an Nvidia GTX 1650, Intel Core i3 8100, and 16GB of RAM (without ray tracing). High-end configurations targeting 4K 60 FPS with "Ray Tracing Ultimate" require an RTX 4090, AMD Ryzen 7 7800X3D, and 32GB of RAM.
Steam Deck compatibility remains uncertain due to the relatively high RAM and graphics card requirements. Unlike the previous Spider-Man titles which had PS4 ports, Spider-Man 2's PS5 origins may present greater hardware demands.
Despite this, the broad range of supported configurations has garnered significant online praise, with many Reddit users commending the comprehensive system requirements. The overall positive reception suggests high expectations for the game's performance.