A new gameplay video from Assassin's Creed Shadows has surfaced, offering players their first glimpse of Kyoto from a synchronization viewpoint. Shared by the Japanese media outlet Impress Watch, the footage features protagonist Naoe scaling a rooftop to unveil a sweeping view of the city. However, fans have noted that Kyoto appears to be smaller than anticipated, prompting discussions about its design and functionality.
Reddit users who commented on the post lauded the visual appeal of Kyoto but expressed concerns about core elements of the Assassin's Creed series, particularly climbing and parkour mechanics. The video suggests that the city might not provide extensive opportunities for free-running, resulting in mixed reactions from the community.
Some comments reflect these sentiments:
Isn't Kyoto supposed to be about half the size of Paris from Unity? Don't get me wrong, it looks beautiful, and exploring it will definitely be enjoyable, but I was hoping for at least one densely populated city designed for parkour.
It looks great, but it's disappointing that we might be limited to restricted parkour instead of full-on freerunning. Hopefully, the grappling hook will make up for it.
Looks nice, but there aren't enough structures for proper parkour.
While it's visually appealing, it doesn't quite feel like a city. I'm sure it's historically accurate, but it seems lacking when it comes to parkour potential.
Assassin's Creed Shadows is slated for release on March 20, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. As the launch date approaches, fans are eagerly awaiting further details on how the series' signature mechanics will mesh with this unique historical setting. While Kyoto may prioritize authenticity over action-packed traversal, only time will tell if the developers have struck a balance between aesthetic beauty and engaging gameplay.