Sony's PC Port Strategy: No Major PS5 User Loss Foreseen
Sony remains unconcerned about potential PS5 user attrition due to PC ports, according to a company executive. This assertion stems from a recent analysis of PlayStation's PC publishing strategy.
Sony's foray into PC gaming began in 2020 with Horizon Zero Dawn, and has accelerated since the 2021 acquisition of Nixxes Software. While PC ports broaden reach and revenue, they theoretically weaken the PS5's unique selling proposition. However, Sony's data suggests otherwise.
PS5 sales, reaching 65.5 million units by November 2024, closely mirror the PS4's performance (over 73 million in its first four years). This similarity is attributed to PS5 supply chain issues rather than a lack of console exclusives. Consequently, Sony views the impact of PC ports on PS5 sales as negligible. A company representative explicitly stated, "In terms of losing users to PCs, we have neither confirmed that any such trend is underway, nor do we see it as a major risk, so far."
Sony's aggressive PC porting plans continue. In 2024, President Hiroki Totoki announced a more "aggressive" approach, aiming to reduce the time lag between PS5 and PC releases. Marvel's Spider-Man 2, launching on PC January 30th, just 15 months after its PS5 debut, exemplifies this strategy. This contrasts sharply with Spider-Man: Miles Morales, which remained a PlayStation exclusive for over two years.
Beyond Spider-Man 2, Final Fantasy VII Rebirth arrives on Steam January 23rd. Several high-profile PS5 exclusives remain unannounced for PC, including Gran Turismo 7, Rise of the Ronin, Stellar Blade, and the Demon's Souls remake.