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Nintendo Mario & Luigi's Game Could Have Been GRITTIER

Author : Simon Update:Jan 09,2025

马里奥和路易吉兄弟:差点就“更硬核”了,但任天堂说不

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

备受推崇的水管工兄弟马里奥和路易吉,在新游戏中本来可以更硬核、更粗犷,但任天堂否决了这个想法。继续阅读,了解《马里奥和路易吉:兄弟情》的美术指导是如何进行的!早期马里奥和路易吉的设计粗犷而硬朗


不同风格的实验

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No任天堂和Acquire提供的图片

在12月4日发布的任天堂网站“开发者访谈”文章中,《马里奥和路易吉:兄弟情》的开发商Acquire表示,在开发的某个阶段,这对著名的兄弟更加硬朗、粗犷,但任天堂认为这与原设定相差太大,会失去马里奥和路易吉的特色。

接受采访的开发者包括任天堂娱乐企划开发部的尾谷明和 Fukushima Tomoki,以及Acquire的大橋晴之和古田仁美。为了开发出“能够展现该系列独特魅力的3D画面”,并使其从其他马里奥系列游戏中脱颖而出,Acquire进行了大幅度的尝试,探索独特的风格——于是,硬核的马里奥和路易吉诞生了。

“在我们寻找新的马里奥和路易吉风格的过程中,有一段时间我们尝试塑造一个更硬核、更粗犷的马里奥……”设计师古田笑着分享道。之后,他们收到了任天堂的反馈,认为美术风格应该让粉丝一眼就能认出是马里奥和路易吉,随后召开了会议重新评估方向。为了指导Acquire,任天堂提供了一份文件,描述了该系列中马里奥和路易吉的定义。“虽然我们热情地提出了这个粗犷版本的马里奥,但当我从玩家的角度考虑时,我开始担心它是否真的代表了玩家想要扮演的马里奥,”她补充道。在任天堂明确的指导下,他们最终找到了答案。

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

“我们能够将重点缩小到如何结合两件事:例如,采用实线和大胆黑色眼睛的插图的吸引力,以及像素动画描绘这两个角色滑稽地向各个方向移动的魅力。我认为那时我们才真正开始发展这款游戏的独特美术风格。”

任天堂的尾谷补充说:“虽然我们希望Acquire拥有自己独特的风格,但我们也希望他们保留马里奥的定义。我认为这是一个我们正在尝试如何让这两件事共存的时期。”

充满挑战的开发

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Acquire是一家以不太鲜艳、更严肃的游戏而闻名的工作室,例如JRPG《八方旅人》和动作冒险系列《侍道》。古田甚至承认,如果团队放任自流,他们会下意识地转向更偏向黑暗RPG的风格。对Acquire来说,创作一款基于全球知名IP的游戏也是一项挑战,因为他们很少为其他公司的角色创作游戏。

最终,一切朝着更好的方向发展。“虽然我们仍在努力掌握马里奥和路易吉系列中的氛围,但我们决定采用这个方向,这样我们就不会忘记这是一个充满乐趣、混乱冒险的舞台。这不仅适用于游戏的世界,而且我们从任天堂独特的关于如何使事物更容易看到和理解的设计理念中学到了很多。由于我们获得的见解,这个世界变得更加明亮,更容易游玩。”

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