Creatures Inc., the developer of Pokémon Trading Card Game Pocket, has addressed player concerns regarding the recently implemented trading mechanic by gifting players 1,000 Trade Tokens. This is enough for only two substantial trades. The developer continues to investigate solutions to improve the controversial system.
Players logging in will find the Trade Tokens in their Gift menu without any accompanying message. However, Creatures Inc. issued a statement on X/Twitter expressing gratitude for player feedback and patience. The trading feature's introduction last week sparked significant backlash, with the developer facing criticism for what many considered a "hilariously toxic," "predatory," and "downright greedy" approach.
The trading system, like other aspects of Pokémon TCG Pocket, incorporates restrictions that limit pack openings, Wonder Picking, and now trading, unless players spend real money. The high cost of acquiring Trade Tokens—requiring the deletion of five cards to trade one of similar rarity—was a major point of contention.
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Despite a previous statement acknowledging player concerns and a promise to address them, the subsequent Cresselia ex Drop Event (released February 3rd) failed to include the promised required items as rewards, further fueling player frustration. The eight days since the trading feature's release have been marked by continued criticism.
Many believe the trading system is designed to boost revenue for Pokémon TCG Pocket, a game estimated to have generated $200 million in its first month before trading was implemented. This suspicion is reinforced by the inability to trade cards of 2-Star rarity or higher, a restriction that seemingly forces players to spend significant sums ($10, $100, or more) for a chance at obtaining rare cards. One player reported spending approximately $1,500 to complete the first set.
The game's monetization strategy, coupled with the restrictive trading mechanics, continues to be a source of significant controversy among players.