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Andrew Hulshult on the 2024 Game Scene: Exclusive Interview Highlights

Author : Lucy Update:Jan 25,2025

This extensive interview with Andrew Hulshult, a renowned video game composer, delves deep into his career, creative process, and musical influences. From his early work on canceled projects like Duke Nukem 3D Reloaded and Rise of the Triad (2013) to his contributions to acclaimed titles such as DOOM Eternal DLC, Dusk, Nightmare Reaper, and Amid Evil, Hulshult shares insightful anecdotes and perspectives.

The conversation covers a wide range of topics, including:

  • Early career: Hulshult recounts his initial foray into game music, navigating the challenges of early industry experiences and the unexpected surge in demand for his talents after leaving 3D Realms.
  • Musical evolution: He discusses his growth as a composer, moving from remaking classic FPS soundtracks to developing his own unique style while respecting the source material. The evolution from primarily metal-influenced works to a more diverse and experimental approach is explored.
  • Game-specific insights: Detailed discussions on the soundtracks for Rise of the Triad (2013), Bombshell, Nightmare Reaper, Amid Evil, and Prodeus provide fascinating insights into his creative process and collaborations with developers. The impact of personal experiences on his music is also touched upon.
  • Gear and techniques: Hulshult describes his current guitar setup, pedals, amplifiers, and recording techniques, offering a glimpse into his studio workflow.
  • DOOM Eternal DLC: The interview extensively covers his work on the DOOM Eternal DLC, including the creation of the hugely popular "Blood Swamps" track and the process of revisiting and expanding upon the IDKFA soundtrack. The unique collaboration with id Software is discussed.
  • Iron Lung soundtrack: Hulshult briefly touches upon his experience composing for the upcoming Iron Lung film, highlighting the differences between composing for games and film, and his collaboration with Markiplier.
  • Chiptune album Dusk 82: The creation of his chiptune album, Dusk 82, is discussed, along with the potential for future chiptune projects.
  • Future projects: The interview concludes with speculation about future projects, including potential collaborations and remastered soundtracks.

Throughout the interview, Hulshult's passion for music, his dedication to his craft, and his collaborative spirit shine through. This in-depth conversation provides a valuable perspective on the world of video game music composition and the artistic journey of a highly talented and influential composer.

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