A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful PCs. The problem? Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage! Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a "pay-to-win" experience—but instead of paying the developers, players are forced to invest in better PC hardware.
This is clearly a serious bug, not an intended game mechanic. However, a swift fix isn't likely. The root cause appears to be related to the Delta Time parameter, a crucial element in game development that ensures consistent gameplay regardless of frame rate. Resolving this intricate issue will undoubtedly require considerable developer time and effort.
The following Marvel Rivals heroes are currently affected by this reduced performance:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and diminished damage output. Other heroes may also be impacted, though this hasn't been confirmed. Until a patch arrives, the best strategy is to optimize your FPS, even if it means compromising graphical settings.