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Civilization VI: Fastest Religious Victory Civs, Ranked

Author : Camila Update:Jan 25,2025

Civilization VI: Fastest Religious Victory Civs, Ranked

Civ VI's Fastest Religious Victory Paths: Top Faith Civs

Securing a Religious Victory in Civilization 6 can be surprisingly swift, especially if you're not facing stiff religious competition. While many Civs boast strong faith generation, some significantly outperform others in achieving a rapid religious victory. This guide highlights the Civ leaders best suited for a quick religious conquest. While others might offer more reliable paths, these leaders excel at speed under the right conditions and with strategic faith-focused gameplay.

Theodora - Byzantine: Conquest and Conversion

Leader Ability: Metanoia (Holy Sites gain Culture equal to adjacency bonus; Farms gain +1 Faith from Hippodromes and Holy Sites).

Civ Ability: Taxis (+3 Combat and Religious Strength per converted Holy City; killing a unit spreads your religion).

Unique Units: Dromon (Classical ranged unit), Hippodrome (replaces Entertainment Complex, grants Amenities and a free Heavy Cavalry).

Theodora's strategy centers on religious warfare. Byzantium's ability boosts combat and religious strength for each converted Holy City, and slain enemy units spread your faith. The Hippodrome fuels rapid conquest with free Heavy Cavalry. Prioritize Theology and Monarchy civics for faster policy acquisition. The "Crusades" founding belief enhances combat against units of your religion. Convert cities before invading for a swift takeover. Combine military pressure with Missionaries and Apostles for rapid Holy City conversions.

Menelik II - Ethiopia: Hill Settlements for Balanced Growth

Leader Ability: Council of Ministers (Cities on Hills gain Science and Culture equal to 15% of their Faith output; +4 Combat Strength on Hills).

Civ Ability: Aksumite Legacy (Resource improvements gain +1 Faith per copy; International Trade Routes grant +0.5 Faith per resource in the origin city; Archaeologists and Museums purchasable with Faith).

Unique Units: Oromo Cavalry (Medieval Light Cavalry), Rock-Hewn Church (+1 Faith per adjacent Mountain or Hill, provides Tourism from Faith after Flight, +1 Appeal to surroundings).

Menelik II's strength lies in balanced growth. Found cities on Hills to leverage his leader ability, converting 15% of Faith output into Science and Culture. This allows focused Faith production without sacrificing other yields. Build Rock-Hewn Churches near mountains and hills for maximum Faith. Maximize Bonus and Luxury Resources and trade with resource-rich civilizations. Prioritize Culture alongside Faith to accelerate Civic tree progression.

Jayavarman VII - Khmer: River-Based Faith Generation

Leader Ability: Monasteries of the King (Holy Sites gain Food equal to adjacency bonus, +2 adjacency from Rivers, +2 Housing near Rivers, triggers Culture Bomb).

Civ Ability: Grand Barays (Aqueducts provide +1 Amenity and +1 Faith per citizen; Farms gain +2 Food near Aqueducts, +1 Faith near Holy Sites).

Unique Units: Domrey (Medieval Siege unit), Prasat (+6 Faith, Relic slot, extra Housing, Culture, and Food with certain beliefs; +0.5 Culture per citizen).

Jayavarman VII excels at rapid religious victories due to his powerful leader ability. Placing Holy Sites next to rivers yields massive Faith, Housing, and Culture. The Khmer ability further enhances this with Aqueducts granting Amenities and Faith per citizen. The Prasat provides significant Faith and boosts Culture. Prioritize Aqueducts and Wonders like the Great Bath and Hanging Gardens to maximize growth and amenities. Produce Apostles (and Missionaries) to rapidly convert Holy Cities.

Peter - Russia: Tundra Domination

Leader Ability: The Grand Embassy (Trade Routes with more advanced civilizations grant +1 Science and +1 Culture per 3 technologies or civics ahead).

Civ Ability: Mother Russia (+5 extra tiles on city founding; Tundra tiles grant +1 Faith and +1 Production; units immune to Blizzard; enemies suffer double penalties in Russian territory).

Unique Units: Cossack (Industrial Era), Lavra (Replaces Holy Site; expands by 2 tiles when a Great Person is spent).

Russia's strength in Civ VI extends to religious victories. Peter's ability aids in Science and Culture, but the core strength comes from Russia's unique ability. Founding cities gains extra tiles and Tundra tiles provide bonus Faith and Production. The Lavra expands city borders upon spending Great People. Utilize the "Dance of the Aurora" pantheon for enhanced Tundra yields. Build Settlers (with the Magnus promotion) to expand rapidly across Tundra regions. The Lavra's expansion capability, combined with high Faith output from Tundra tiles, allows for exceptionally fast religious victories. St. Basil's Cathedral further boosts Tundra tile yields.

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