SAG-AFTRA Announces Work Stoppage Against Major Video Game CompaniesThe Announcement and Main Points of Contention
At the heart of the dispute is the unchecked use of artificial intelligence (AI). While the union does not oppose AI technology itself, members fear that it could be used to replace human performers. Concerns include the potential for AI to replicate actors' voices or create digital likenesses without consent, as well as the risk of AI taking over smaller roles that often serve as a stepping stone for less experienced actors. Ethical issues also arise if AI-generated content does not align with the actors' values.
Developer Workarounds During The Strike Period
This agreement was created in February for indie and lower-budget video game projects, incorporating artificial intelligence protections that the video game industry bargaining group had initially rejected. A notable development was a side deal with artificial intelligence voice company Replica Studios in January, allowing unionized actors to create and license digital replicas of their voices under specific terms, including the right to opt out of perpetual use.
The Interim Interactive Media Agreement or the Interim Interactive Localization Agreement is another agreement that provides temporary solutions, covering aspects such as the following:
⚫︎ Right of Rescission; Producer’s Default
⚫︎ Compensation
⚫︎ Rate Maximum
⚫︎ Artificial Intelligence/Digital Modeling
⚫︎ Rest Periods
⚫︎ Meal Periods
⚫︎ Late Payments
⚫︎ Health & Retirement
⚫︎ Casting & Auditions - Self Tape
⚫︎ Overnight Location Consecutive Employment
⚫︎ Set Medics
These agreements exclude expansion packs, downloadable content, or other add-ons produced after the initial release. Interactive programs approved under these agreements are exempt from the strike, encouraging continued work during the strike period.
Timeline of Negotiations and Union Resilience
“We’re not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members. Enough is enough. When these companies get serious about offering an agreement our members can live and work with, we will be here, ready to negotiate,” stated SAG-AFTRA President Fran Drescher.
Interactive Media Agreement Negotiating Committee Chair Sarah Elmaleh reiterated the union's commitment to fair AI practices, stating, “Eighteen months of negotiations have shown us that our employers are not interested in fair, reasonable A.I. protections, but rather flagrant exploitation. We refuse this paradigm, we will not leave any of our members behind, nor will we wait for sufficient protection any longer.”
As the strike unfolds, SAG-AFTRA remains steadfast in its pursuit of equitable treatment and protection for its members in the ever-evolving landscape of the video game industry.