The latest Path of Exile 2 build brings a plethora of changes, marking a significant update from the previous version. Grinding Gear Games (GGG) has truly outdone themselves with this release, introducing a vast array of bug fixes and improvements. In this article, we'll delve into the key highlights of Patch Notes 0.1.1 for PoE2.
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Table of Contents
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Changes
Let's kick things off with the main changes in gameplay and interface. A new League Migrations button has been added, allowing you to seamlessly transfer your character to parent leagues. Strongbox mechanics have seen significant improvements; the intervals between enemy waves have been shortened, and the spawned mobs are now more distinguishable from those originally on the map. A bug that previously prevented monsters from spawning has been fixed, and now, when all enemies are defeated, the fog dissipates. You'll also encounter Research Strongboxes more frequently.
Runes socketed in equipment can now be replaced with new ones, enhancing your gear customization. Armor effectiveness has been boosted, making your defenses more robust. Character level no longer affects access to Expedition Vendors, but the rarity of equipment items now depends on the level of the shop itself, without impacting existing shops.
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Minions that die too far from your character will now instantly respawn nearby, ensuring they remain by your side. The level of Uncut Gems is now visible in the item name, making it easier to assess their value. Equipped Charms now display the remaining number of charges, helping you manage your resources better. Entering a map is now safer, as monsters no longer spawn right at the entrance. Additionally, it's now easier to pick up items from the ground while your character is performing other actions, such as attacking or pulling a lever.
The developers have also improved overall game performance, particularly in shadow-heavy locations, increased loading speeds, optimized boss fights and visual effects, and enhanced game behavior in The Ziggurat Encampment.
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Skill Changes
The Supercharged Slam skill now has a radius limit of 3 meters, refining its area of effect. The stronger the enemy, the more stacks Scavenged Plating grants, making it a more rewarding skill to use against tougher foes. The Vine Arrow skill description has been updated to clarify that the projectile only hits enemies upon landing, providing clearer gameplay mechanics. The Pain Offering has had its Aura tag removed, altering its functionality. Skills socketed in a Meta Gem can no longer gain energy, affecting how you build your character. Lightning Bolt has been renamed to Greater Lightning Bolt to reflect its association with the unique amulet Choir of the Storm, and its damage mechanics have been adjusted for better balance.
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Monster Changes
Mobs from Essence Monoliths can no longer use their skills immediately, but this modifier now significantly increases their Toughness, making them more challenging. The hitboxes of certain bosses have been adjusted to better match their visual attack animations, improving the accuracy of combat. The spawn rate of some monsters has been reduced, and mob energy shield has been re-evaluated and adjusted to make map clearing more enjoyable. Visual effects for many mobs have been improved, and their attacks have been modified. There are over 40 changes in total, none of which drastically alter gameplay, but collectively, they significantly enhance the overall game experience.
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Endgame Changes
In version 0.1.1, players now have access to four new Tower Map areas, expanding the endgame content. The Lost Towers Map has been updated, offering fresh challenges. The Arbiter of Ash boss fight now grants six attempts instead of one, acknowledging its difficulty. Additionally, the Falling Flame Seed skill can no longer be interrupted, and the Flaming Gale skill can no longer be blocked. The boss now focuses less on Minions and pays more attention to players, making the fight more engaging. Map areas now have checkpoints, and you can encounter, defeat, and loot at least three Rare Monsters per map. The monster balance in several maps has been adjusted; for example, Untainted Paradise now contains twice as many monsters. Some areas now have more chests than before, and bosses appear more frequently (approximately once in every four maps), though the chance that a Map Boss will drop a Waystone has been lowered.
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Other Changes
The developers have reported fixing over 70 different bugs related to client crashes, quest mechanics, and various in-game interactions. Numerous visual effects have been corrected, and more than 20 controller-related issues have been fixed. Over 100 equipment items have had their stats and characteristics adjusted to ensure a more balanced and fair gameplay experience. Be sure to check your inventory! One of the most unexpected changes affects the item Original Sin — instead of the property "Chaos Resistance is Zero", it now provides +17-23% Chaos Resistance.
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This massive PoE2 update introduces over 300 changes. You can read the full Patch Notes 0.1.1 on the official Path of Exile 2 website. We've covered the most significant updates here. We're eagerly anticipating the next update and, of course, the eventual release of version 1.0!