Warner Bros.' decision to cancel the Wonder Woman game and subsequently shut down Monolith Productions left fans heartbroken. However, comic book writer and consultant Gail Simone, a collaborator on the project, reveals the game's exceptional quality, describing it as truly remarkable.
Simone lauded the game's impressive achievement. "It was absolutely stunning," she commented. "While confidentiality prevents me from divulging specifics, rest assured, immense effort was dedicated to creating not just a great game, but a truly exceptional Wonder Woman experience—a groundbreaking masterpiece," she affirmed.
Simone highlighted the unwavering commitment of the development team. "The entire team poured their hearts into it. Programmers, artists, designers—every single individual was deeply invested in achieving perfection. I've seldom encountered such dedication to excellence," she stated.
Monolith reportedly invested considerable resources in meticulously integrating the game with the DC Universe, guaranteeing authenticity and depth. Simone believes comic book enthusiasts would have considered the game a "dream come true." Although canceled, the project stands as a testament to the studio's ambition and creativity, showcasing the potential for a landmark achievement in superhero gaming.