Summary
Divinity: Original Sin 2 offers a plethora of powerful weapons, each ideal for different party compositions, skills, and strategies. This guide highlights some of the most potent armaments, categorized by their unique abilities, stat boosts, and overall effectiveness. These weapons stand out due to their impressive damage output, beneficial perks, and strategic advantages in combat.
Updated on January 13, 2025 by Rhenn Taguiam: While Larian Studios' next project is a new IP, Divinity: Original Sin 2 continues to captivate players with its rich content. This updated guide focuses on the game's most powerful weapons, including those obtained through unique circumstances, challenging battles, and shrewd NPC interactions.
Fang Of The Winter Dragon
Perfect For Act 1 Adventures
- 4 – 5 Water Damage
- 23 – 25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
Located southwest of Fort Joy, this weapon is acquired by slaying Slane the Chained Winter Dragon. While the decision to kill the dragon is morally complex, the Fang offers substantial early-game power, boasting various bonuses and the valuable Chilled effect.
Morning’s Light
A Decent Bow For Where It's Discovered
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Cause Marked for two turns.
Obtained from Corbin Day (either by freeing or killing him – killing him prevents future weapon upgrades), Morning’s Light is a strong bow for its location. While not the most powerful, it provides significant damage and beneficial perks.
Eternal Stormblade
Perfect For Act 3 Adventures
- 14 – 16 Air Damage
- 70 – 78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
Hidden in the Murky Cave (Act 3), this sword requires defeating four guardians. While the challenging acquisition doesn't yield one of the game's strongest weapons, its perks and bonuses are useful for Act 3 encounters.
Lohar’s Two-Handed Source Hammer
A Handy Source Hammer
- 82 – 87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Cause Knocked Down for two turns.
- Obtain Skill: Onslaught
- Obtain Skill: All In
Reward for completing the "Shadow Over Driftwood" quest (after handing over Mordu's Amulet), this hammer is a strong mid-game option for brawler builds, boasting high critical hit rate and powerful skills.
Hanal Lechet
Combine Fire And Ice
- 6 -7 Water Damage
- 35 – 40 Physical damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Obtain Skill: All In
Found in a locked chest near a wrecked carriage on the Reaper’s Coast (Act 2), Hanal Lechet's Frozen and Chilled effects make it effective for crowd control, despite its moderate damage.
The Illuminator
Be One With Necrofire
- 2 – 3 Fire Damage
- 11 – 12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
Dropped by Scapor during the "Burning Pigs" quest, this mace inflicts both fire and physical damage, enhanced by a high critical damage bonus and the chance to inflict Necrofire and Burning.
Dumora Lam
Poison Becomes A Friend
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Create a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Obtain Skill: Siphon Poison
Located in a runed chest in Dramahlihk's home plane (requires Lohse in the party and Malady alive), this wand excels at poison manipulation, creating poison puddles and offering the Siphon Poison skill.
Deiseis Riveil
Ramp Up Damage With An Anti-Invisible
- 149 – 183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Obtain Skill: Glitter Dust
Purchased from Trader Non outside the Cathedral, this bow boasts high base damage, increased critical hit chance, and the Glitter Dust skill, preventing enemy invisibility.
Executor Ninyan’s Axe
A Meister Has To Die To Acquire This Powerful Asset
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
Dropped by Executor Ninyan only if killed (saving Meistr Siva prevents acquisition), this axe offers strong critical hit potential, stat boosts, and a chance to inflict various status effects.
Chamore Doran
The Only Weapon In The Game With Its Chance Effect
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Purchased from Trader Ovis, this wand uniquely offers a chance to put enemies to sleep, in addition to significant critical damage and stat boosts beneficial for spellcasters.
Harrowblade
Perfect For Life Steal Sustain Builds
- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
Purchased from Quartermistress Anna, this two-handed sword provides significant life steal, making it ideal for sustained combat, alongside high critical damage and chances to inflict Burning and Suffocating.
Loic’s Discipline
Eternally Burn Enemies
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Acquired after defeating Loic the Immaculate, this wand offers substantial intelligence and pyrokinetic boosts, along with the ability to summon persistent Cursed Fire.
Voor D’Aravel
Perfect For Tanks
- Obtain Skill: Guardian Angel
- 9 Poison
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Found in an ornate chest in the Lizard Consulate’s Garden (Arx), this sword provides the Guardian Angel skill (redirecting damage to the wielder), high damage, and taunt capabilities, making it ideal for tank characters.
The Reckoning
Perfect For Battlemages
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
Dropped by The Hammer, this two-handed mace offers exceptional critical damage and stat boosts suitable for strength- and intelligence-based builds, particularly battlemages.
Vord Emver
A Powerful Ranged Weapon For Cryo Specialists
- 125 – 131 Water Damage
- 208 – 218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Obtain Skill: Cryotherapy
Held by Karon's minion during the "Past Mistakes" quest, this crossbow delivers high damage, significant life steal, and the Cryotherapy skill, useful for manipulating frozen surfaces.
Lucian’s Divine Staff
Heal And Magic Missile In One Staff
- 219 – 267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Obtain Skill: Healing Ritual
- Obtain Skill: Staff Of Magus
Stolen from a chest in the Arx Cathedral, this staff offers substantial water damage, significant stat boosts, and the Healing Ritual and Staff of Magus skills, combining healing and ranged attacks.
Domoh Dumora
Burn And Bleed In One Dagger
- Cause Burn
- Cause Bleeding three turns
- +110% Damage
- Cause Terrified for a turn
- Obtain Skill: Backstabbing
Found under a pet basket outside Arhu’s Chambers (Arx), this dagger is the game's best, inflicting both Burning and Bleeding, alongside high damage and the chance to terrify enemies.
Swornbreaker
An Unrepairable Sword
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Obtain Skill: Swornbreaker
Found in the Vault of Linder Kemm or crafted on the Nameless Isle, this sword boasts substantial stat boosts, high critical hit chance, and the Swornbreaker skill (allowing pact-breaking without penalty). Its unrepairable nature limits its longevity.
Falone Scythe
A Scythe With Impressive Crit Potential
- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Obtain Skill: Living On The Edge
- Obtain Skill: All In
Stolen from a statue in the Arx Cathedral, this scythe is the game's most powerful weapon, offering immense damage, high critical hit chance, and the Living On The Edge skill (temporary death immunity).