Elden Ring Nightreign, a standalone cooperative spin-off from FromSoftware, launches May 30, 2025, priced at $40 for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam. This announcement precedes a network test exclusively on PlayStation 5 and Xbox Series X|S, running February 14-17, with specific session times.
Elden Ring Nightreign Network Test Session Timings:
- February 14: 3am-6am PT / 6am-9am ET
- February 14: 7pm-10pm PT / 10pm-1am ET
- February 15: 11am-2pm PT / 2pm-5pm ET
- February 16: 3am-6am PT / 6am-9am ET
- February 16: 7pm-10pm PT / 10pm-1am ET
This network test, described by Bandai Namco as a "preliminary verification test," will evaluate the online system's performance.
Set in a parallel universe to 2022's Elden Ring, Elden Ring Nightreign allows three players to team up as Nightfarers, battling new terrors and exploring a dynamic map to defeat challenging bosses, culminating in a confrontation with the Nightlord. The game features a three-day-and-night cycle that significantly impacts gameplay.The official description highlights key features:
Elden Ring Nightreign begins at the Roundtable Hold. Players choose from eight unique characters, each with distinct abilities and powerful Ultimates. Their journey takes them to Limveld, an ever-changing environment with a night cycle that shrinks the playable area. Each night ends with a boss battle; victory leads to greater challenges. The final night's challenge is the Nightlord. While solo play is possible, cooperation is key. Defeat grants relics for character customization and upgrades. Each session offers a unique experience due to the ever-shifting enemies, rewards, and map. Sites of Grace allow leveling up and stat boosts. Successful runs grant lasting stat bonuses. The goal is to defeat the Nightlord and uncover the Nightfarers' stories.
IGN's hands-on preview described Elden Ring Nightreign as "turbocharg[ing] the cautious dungeon crawls of Elden Ring into propulsive, slash ‘n’ dash speedruns.” Further details can be found in IGN's interview with game director Junya Ishizaki.